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CTEL is located on the second level of the Joel and Linda Abromson Community Education Center, 88 Bedford Street, Portland campus

(207) 780-4540

 

 

 


Fourth Annual USM Faculty Technology Showcase
May 8, 2009

Beyond Blackboard (video)
Tara Coste, Associate Professor of Leadership and Organizational Studies
Maureen Perry, Reference Librarian, USM Libraries
Becki Quimby, Online Tutor and USM Graduate Student, Leadership and Organizational Studies
(library handout)

Building a vibrant online experience is no easy task, yet student success requires going far beyond solid content delivery. The trick is in figuring out how to add extra compelling elements without demanding huge amounts of time and expertise from you. In this session, Tara Coste, Maureen Perry, and Becki Quimby will share several effective ways to go beyond standard Blackboard content to achieve a more engaging environment for your students.
Tara's links:
http://www.
homestead.com (create your own web-site)
http://www.meez.com (create an avatar)
http://www.blogger.com (create a blog) (note: USM also has it's own blog server.)


Virtual Identity Development and your Avatar! (video)
Lori Schnieders, Assistant Professor of Counselor Education
Dr. Mark Childs, Coventry University, Coventry England, UK
Dr. Claus Knudsen Lillehammer University, Lillehammer Norway
Alex Katopis, USM Graduate Student, College of Education and Human Development

Pedagogy is not about more technology; it’s about better learning. With each new on-line platform comes the question: "is this going to enhance my course or is it just a cool way to use technology?" This presentation will be an overview of how Second Life was integrated into a graduate level Human Development course. The audience will have an opportunity to interact with two visiting professors, one from England and one from Norway (who came in to lecture via their avatar in Second Life), and a student who was a participant in the course. All three co-presenters will come via Second Life, giving the participants a chance to interact with the platform in the same way the students did. A follow-up workshop will be presented June 5, 10-11:30a.m. in 219 Bailey to allow participants to create their own virtual identity and explore educational sandboxes in Second Life where they can interact with other faculty from around the world exploring the pedagogical implications of using virtual communities for teaching.
Using Web 2.0 to Support Active Learning (video)
Jo Williams, Associate Professor of Sport Marketing, University of Southern Maine, School of Business

Increased attention to student engagement and active learning strategies have become particularly relevant in today’s classroom environments, and these approaches are often considered to be more meaningful when teaching “net generation” students with their different learning styles and expectations. This presentation will highlight the successes and failures in using Web 2.0 tools in an active learning project conducted by USM sport management students. The potential value and application of tools such as Facebook, Twitter, YouTube, blogs, mobile applications, discussion forums, etc. will be discussed along with an assessment of the benefits and challenges related to enhanced student learning and engagement.
Camtasia:  A User-friendly Multimedia Platform - (blog) (video)
Barbara Stebbins, Instructional Technologist, Library and CTEL and
Jeff Beaudry, Associate Professor, Department of Professional Education

Everyone has a favorite YouTube video. How do you do it? Our presentation will provide examples of Camtasia projects that can end up in Blackboard, specific web sites, and even YouTube.
Camtasia is a multimedia platform that allows you to capture video, audio, text, and music with a user-friendly computer software program.  We use Camtasia to illustrate difficult concepts, as training for software, hardware, or any technology, and as fun and engaging media presentations. We can then post them anywhere on the internet.
We will provide examples of Camtasia products that support a variety of purposes, including undergraduate and graduate courses, CTEL tutorials, library tutorials, help movies for science education grants, and fun videos.
We will be available to conduct future workshops which will provide you opportunities for basic and advanced training and will result directly in Camtasia products.
Handouts: (outline) (concept map) (also on blog)