Merchandise

Merchandise can be defined as products, wares, and goods offered for sale. Merchandise creates the greatest challenges for a standardized identity because of the variety of surfaces, shapes, processes, and materials. In consideration of this, there is a primary logo as well as a set of secondary logos that can be used for merchandise. Below are a set of topics that cover the use of the USM Athletics identity for merchandise.

Adherence to visual identity standards
Strict adherence to the color reproduction and usage guidelines in this manual must be observed when designing and producing merchandise. Logos are available, and can be used for a number of processes, including: offset printing, screen printing, decals, vinyl, dye-sublimation printing, color copying, embroidery, and engraving. These logos cannot be altered in any way. Single color logos for printing on dark surfaces are available. Whenever possible these surfaces should be blue or black.

Policies
The Athletics logo cannot be used or reproduced without the written consent of the director of Athletics and Recreation. To obtain one-time consent please send the director of Athletics and Recreation details about the piece of merchandise being created. Obtain consent for each new piece of merchandise.

Once consent has been granted and a vendor has been chosen, submit a paper proof of the proposed piece of merchandise from the vendor. This proof will be reviewed and approved by the director of Athletics and Recreation and the Office of Marketing and Brand Management. Only after approval has been granted, may the vendor produce the merchandise.

T-shirt
Baseball cap

CONTENTS
• Introduction
• The Athletics Logo
• Athletic Logo Usage Chart
• Color Reproduction
• Usage Guildelines
• Incorrect Usage
• The Old Husky
• Other University Identities
• Stationery
• Marketing Collateral
• Advertising
• Web Sites
• Typography
• Athletic Uniforms
• Merchandise

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